![falcon dair falcon dair](https://pm1.narvii.com/6101/0026ed4af10c0dbdce6d054e090d1c716de7c48b_hq.jpg)
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#Falcon dair full
After logging in about 50 hours of playtime and playing 2 full melee tournaments, I feel I am qualified to explain the differences of Falcon between NTSC and PAL beyond the scope of free gentlemans. The possibilities opened up by Falco's down aerial are near unlimited, and this is one of the primary reasons why Falco is such an unforgiving character in the hands of a competent player, this move can absolutely devastate every other character, potentially netting KOs as early as 30%. In the past 2 weeks, I played exclusively PAL falcon in my awesome trip in Australia.
![falcon dair falcon dair](https://seyler.ekstat.com/img/max/800/q/qabbJbGdwz93qAp7-636535960185176343.gif)
This cycle of shines and down aerials is expanded with a variety of other moves, most notably up tilt, neutral aerial, and back aerial, and is a notable way to wear down shields. Using this move in conjunction with the shine is known as pillaring and is the basis for all of Falco's combos the vertical knockback of shine directly combos into a down aerial which as a spike, links perfectly into another shine. The move is Falco's most rewarding approach option at low percents the move directly combos into his shine and at higher percents combos into other aerials including itself. Standard features include an anti-saw, hardened steel bolt, also anti-pry shield, anti-wrench trim ring and metal dustbox. A candidate for the best aerial in the game, Falco's down aerial is vital to his success as a character, acting as a powerful approach, combo, tech chasing and edgeguarding option all at once. Falcon grade 1 deadbolts deliver superior performance with durability, convenience and unmatched value. His down aerial is considered the best spike in the game, having an extremely long duration of 20 frames and having sourspot hitboxes that still spike relatively powerfully. Falco spins around in place at a downward angle.